VR rhythm game
Peak Rhythm
A VR rhythm-climbing game with original music, beatmapped grip patterns, custom tooling, and a player-facing level ecosystem.
Virtual RealityPeak Rhythm treats the beat like gravity. Grips spawn across a 5x5 Grip Grid, Timing Rings tighten, and every clean hit becomes upward momentum as a robot platform rises beneath your feet. Grab late and you feel the cost instantly. Miss and the climb slips away, dropping you into a scramble to recover and catch the rhythm again.
videoAnnouncement trailer
Recognition
- XRIAA AwardNext Reality / 2025
- Talent Award NomineePDDA / 2025
Supported By
Wirtschaftsagentur WienCredits
- Art Director & 3D Artist
- Martin Hatler
- Producer & Game Designer
- Vincent Thierry
- Programmer Lead
- Lorenz Gonsa
- Tools Programmer & Audio Lead
- Daniel Wetzelhütter