funiel

DanielWetzelhütter

I build interactive systems for games, screens, and physical spaces.

01 / work
Featured Work

Five case studies that showcase my systems brain.

01 / 052026Virtual Reality

Peak Rhythm

A VR rhythm-climbing game with original music, beatmapped grip patterns, custom tooling, and a player-facing level ecosystem.

Role
Tools Programmer & Audio Lead
System
Unity / FMOD / C#
Peak Rhythm preview
02 / 052024Data Visualization

Harmony of Life

Live demographic data becomes country-scale particle systems and continent-specific Ableton triggers.

Role
Lead artist, audio systems, visual systems
System
TouchDesigner / Ableton Live / Web APIs
03 / 05TBDInstallation pick TBD

Featured Installation

Placeholder for SCAMMER, Mirage, or Ergometer once documentation quality decides the strongest public story.

Role
Creative technologist, audio and interaction systems
System
Interactive installation / Sensors / Audio
04 / 052017Concept plus range

BigPoopData

A web app and cistern-based exhibition piece that turns absurd quantified-self data into a memorable physical interface.

Role
Concept, web app, hardware exhibition piece
System
Web app / Hardware / Exhibition
05 / 052025Current AI audio work

Discord Whisper RAG Bot

A current AI/audio demo combining Discord, Whisper transcription, retrieval, and conversational responses.

Role
AI prototyping, bot architecture, retrieval, audio transcription
System
TypeScript / Bun / Python
About Me

Audio engineer, web developer, indie game founder, creative technologist.

I move between sound, code, visuals, and physical interaction. The through-line is interactive systems: things that respond, perform, teach, and feel alive under someone else's hands.

Current focus: audio middleware DevRel, developer tools with audio as the differentiator, and creative technology projects where the system itself has a point of view.

Talks & Teaching
FH Hagenberg

Lectures Sound Interaction for Games

Teaching game and interactive audio from a practical production angle.

Exhibitions

Award-winning installations

Physical, screen-based, and sound-led work shown in public contexts.

DevRel fit

Demos, docs, tools

Explaining technical systems by building the thing people can touch.

Archive

Systems I have worked on.

Open archive
Installation

Mirage

Archive candidate installation. Promote to featured if the footage tells the clearest story.

Installation

SCAMMER

Archive candidate installation. Promote to featured if the documentation is strongest.

Installation

Ergometer

Archive candidate installation with a physical interaction hook.

Interactive installation

RUNDGANG

Archive title card for a past exhibition or event project.

Web Dev

TheWeeklyOutput

A recurring-output music and creative practice archive entry.

> dial in_

Let's build the thing people remember.